Recently, I've started reading Computer Vision and Machine Learning literature and I am fascinated by the idea of finding and using patterns in large data sets. I also greatly enjoy solving geometric problem.
The list of publications illustrates the areas of graphics that I have had the opportunity to delve into during my studies at Max-Planck Institute. Working with Stefan Brabec early on, I developed a great interest in shadow algorithms, which I've also made my dissertation topic.
I'm generally interested in all rendering related topics of computer graphics, and gained proficiency in real-time OpenGL graphics hardware driven shadow techniques. Since staring at DreamWorks my focus has shifted toward high-quality offline film rendering. In the off-line domain different problems need to be solved compared to the real-time domain. This is exciting and challenging at the same time. I'm working on a wide variety of topics in our rendering system, ranging from shadow computation, geometry generation, to shading, 3D compositing of volumetric effects, and complexity management for large scene fidelity.